
There is an obtainable magic map in King's Quest VI: Heir Today, Gone Tomorrow.A gag in the Fan Remake done by AGD Interactive features a pirate finding the map among the protagonist's possessions and pointing at it, causing him to disappear. One of the earliest known examples is from King's Quest III: To Heir Is Human, where said map is an actual Magic Map found in the wizard's bedroom.Paradigm uses a postcard the title character found inside a mailbox, inside a mailbox, inside his mailbox (yes, really).Broken Sword: The Shadow of the Templars had this for travelling between its several international destinations (France, Spain, Syria, Ireland.), but later games tended to just send you from one location to another when you'd found the clues you needed.The sea map in Monkey Island 2: LeChuck's Revenge provides increasingly weird excuses for why you can't go anywhere except for the three main islands:Ĭaptain Dread: "We can't go there, mon. All five Monkey Island games feature point-and-click maps.In all cases, new locations had to be unlocked by solving puzzles or advancing the overall plot. The Longest Journey had several point-and-click maps: Newport (accessible only in the subway), Marcuria (accessible by reaching the edge of a location), the Northlands, and the Alais Island.Quite a few of the Reality-On-The-Norm games, such as Defender of RON.Touch Detective has the town map appear on the touch screen to quick travel towards an area whenever it pops up.Clicking on a stamp instantly moves you there.

Strong Bad's Cool Game for Attractive People uses a "map" which is constructed by the player as more locations are discovered, the player can add them as stamps anywhere on an empty sheet of paper, and even move them around.Each Detective Grimoire game uses a point-and-click-map to travel around each location.
